The Legendary Starfy
- June 25, 2009 00:00 AM PST
Somewhat of an enigma in the states, The Legendary Starfy seemed like a particularly odd choice for localization when it was announced earlier this year. After seeing wide success in Japan since its first release on the Game Boy Advance back in 2001, Starfy is only just now making his way to American shores. Perhaps Nintendo felt Starfy wouldn't appeal to the US market? Whatever the reason, Starfy is finally making his highly anticipated US debut on with The Legendary Starfy for the Nintendo DS.
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Under The Sea
A platformer that's heavily influenced by such classics as Super Mario Bros. and Kirby, Starfy also pulls inspiration from a variety of classic games. However, what is strictly unique to Starfy is the ever-present aquatic theme matched with the game's zany attitude, often brought to life in part by the game's vibrant animations and colorful cast of characters. The game is largely focused on collecting small treasures that are used to accessorize the 3D model of Starfy in the start screen - which really serves no other purpose than simply being adorable.
Starfy's controls are very basic for a platformer, often adjusting to the surrounding environment. While on land Starfy handles a bit more stiffly than he does underwater, which is perfectly fitting. When out of water you can dash and use your star spin ability to take out enemies. Be careful with how you use your Star Spin, tough, as if it's executing it too frequently will cause Starfy to get dizzy, temporarily immobilizing you. Puzzles are relatively easy, and usually require nothing more than simple puzzles like shifting boulders around in order to proceed.
As the game progresses different in-level actions surface, offering up a multitude of aquatic abilities. Starfy will also gain the power of transformation when merged with his little rabbit buddy, and can even earn specific upgrades such as fireballs. The depth of the game really shines through in the amount of content. There are a number of secret levels per world as well as multiple side quests, mini games, and scavenger hunts to pack this game full. Collectibles and trinkets can be purchased with pearls collected in-game, all of which allow for many hours of substance. It can all be a bit disorganized at times, but it's still good game design.