Fallout 3: Broken Steel

  • by Terry Terrones
  • May 12, 2009 00:00 AM PST

Is the third batch of Fallout 3 DLC worth your time and money? Check out our review to find out.

THE VERDICT by Will Herring Will Herring's Avatar The post-apocalyptic hits just keep on coming! GameProArcade's own Terry Terrones took Fallout 3's latest DLC out for a spin, and was more than happy with what he found.

As an unabashed fan of the first two episodes of Fallout 3 downloadable content, I have to admit I was almost salivating when the release date for Broken Steel was announced. Bethesda could crank out new DLC every month and I'd be happy to fork over my ten clams each time, and after my first two experiences why wouldn't I?

Operation: Anchorage was short and sweet, but also a nice, creative diversion from the harshness of the Capital Wastelands. In The Pitt I could be the hero (or dark overlord) of another society. A city and an infant's fate lay in my hands, powerful stuff.

So imagine my disappointment as I'm playing through Broken Steel, having been transformed from being the most badass smoothskin ever into an errand boy for the Brotherhood of Steel, quite a step down. Eventually I remembered why I was playing this third batch of DLC - its not about the missions, its for the cap increase and to have a chance to keep on playing more Fallout 3.

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SilentGhosteye

Does anyone know if you can go back and do side missions you missed in the original? I never felt like starting the whole game over to do them all after I got stuck after the game autosaved after entering the water purifier and not being able to leave.

FOURTHxSURVIVOR

SilentGhosteye wrote:

Does anyone know if you can go back and do side missions you missed in the original? I never felt like starting the whole game over to do them all after I got stuck after the game autosaved after entering the water purifier and not being able to leave.

Yeah, you can do them afterward...at least I could but there could be some bug that prevents it...just kidding.

I agree with the errand boy thing, for my good character it made sense, I was like Jesus of the Wastes but my bad character and even my neutral one it doesn't make any sense at all. My neutral guy was nice but I made him so it seemed like he was just getting by and trying to help when he can but all of a sudden I was the only person apparently capable of doing anything and it was confusing. It was even more unbelievable as my bad character who poisoned the purifier with the FEV virus, was best buddies with President Eden and just all around betrayed the Brotherhood of Steel. I mean I sabotaged the purifier.

But then the new ending came and basically said none of what I did happened and that, even though I stabbed them in the back the Brotherhood was still depending on me. That was my issue with the original ending anyway, when you fight with the Brotherhood and kill the Enclave - I made my guy so he was with the Enclave, he helped Eden, I was angry when I could only help the good guys. I'm glad the cap has been raised and like you say its the real reason to buy the DLC (along with new perks and enemies) but I'm still angry that this DLC was basically about being a good guy. Even at the end, when you have the option to destroy the Citidal (or Megaton) it doesn't feel evil, it feels like those options are there just to be there....oh well, at least it was entertaining, just nonsensical...

UltimateAlien

Time to revisit the Capital Wasteland!

@FOURTHXSURVIVOR: That kinda sux that it ruins your bad ending.....seems like you should have had the option of helping the Enclave or the Brotherhood.

HellStaR

This is bullshit... I wanna play this stuff but none for PS3... way to sell out Bethesda... Ruin it for a hundred thousand other gamers.... Microsoft needs to quit being so damn selfish

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